3D Character Artist with available for Video Games, 3D print, 3D Design ad VFX Projects. I am working in the VFX(Film) industry for about 6 years, with working in Video games and 3D prints projects on the side. I am trained to create high quality artwork following the guidelines and vision of the client within tight deadlines. I specialize in Modelling, Sculpting, Texturing and Lookdev focusing in High Quality 3D Characters.
Skillsets : High poly modelling/sculpting, low poly modelling, UV Mapping, Texture Painting - Albedo/Diffuse map, Spec/Roughness/Metallic map, Ambient Occlusion map, Height/Normal/Displacement Map Generation, Digital Sculpting and Lookdev.
Softwares : Autodesk Maya, Pixologic Zbrush, The Foundry Mari, Allegorithmic Substance Painter, Allegorithmic Substance Designer, Adobe Photoshop, Marmoset Toolbag, Unreal Engine 4, Unity 5 and Keyshot.
Texturing and Lookdev Artist
Texturing job for Sin City: A Dame to Kill For
Texturing job for TSD(The Shanku Diaries)
Running my own freelance Character Art service.
Ribbit : UV mapped and textured 14 characters including the main villains
Carebear : UV mapped and textured several characters and props
Swan Princess : UV mapped and textured several characters and few props
AlphaOmega DVD : Textured and Edited several Fur Characters
Texturing of realistic and semi realistic characters and creatures
Uv unwrapping and texturing of semi realistic characters
Modeled, sculpted and textured creatures